Forum discussions are now taking place on Discord. For all account questions and concerns, please continue to contact Customer Support directly.

Keep updated on Pirate101 on Twitter @Pirate101, Facebook, Discord, and @KI_Alerts!

Pet training needs to be redone

AuthorMessage
Ensign
Dec 22, 2016
13
To max out a single pet in terms of talents and power often takes longer in real time than it does to max out a single pirate from level one to 70, and to make matters worse the about 20,000 hatching cost isn't obtainable by low level new players for quite a long time, and the first pets they make will always be quite horrible talent wise as you need to hatch its ancestral tree several times before getting rid of all the worthless talents all new pets are given. Part of the problem is that the fastest way to level a pet is to always do skull island activities as the higher area activities take longer and longer per area and most of a pets leveling is going to be through feeding it rather than training it. This means ki really messed up on the higher level pet activities which should take less and less time rather than more and more. Its hard to make a great pet as non-manifested talents tend to appear on newly hatched pets than the shown talents. It would be nice if each pet level up players were given a choice between accepting one of two talents (instead of just being auto given one, we would be given the choice to accept between two choices, or to decline and restart the pets level .... that is to say if you level your pet from 50 to 60 the game will show you two talents and you can click on one of them to accept it or click on decline and restart pet back at 50).