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KI Blog post question: Quest designing

AuthorMessage
Dread Pirate
Jun 13, 2011
2037
Now, I do enjoy P101's quests because they all provide all sorts of adventures & have such a good focus on storytelling & narrative, & I do like the length of later quests & the goals that had us complete many instances instead of just one & so on, but I do have this question about how they design their quests, like arranging the recorded dialogue voiceover lines, the event triggers for hearing them, & such.

How do they make quests in Pirate101 in KingsIsle's proprietary game engine(name unknown, in the present being), & what's the technical process in creating them, & how do one quest follows to another after finishing it, creating a series of quests in the storyline, & so on?

This question is for those who may have interest in learning about quest designing, should they decide on it, so I figured, I may ask you this, & see if that question gets answered as a later KI Blog post.

Perhaps Blind Mew, if he's around to read & answer this, blog post or no, may provide the lowdown on quest designing for P101.