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Companion Training Flexibility Improvements

AuthorMessage
Dread Pirate
Jun 13, 2011
2037
I have been thinking about how we train our companions as of lately and have suggestions on how it's flexibilty could be better. Listen well.

After battling the tougher enemies, I have been pondering of how it's current training system's flexibility does out. With the new enemies providing tougher skills and new ones, how will Pirates and their crews survive through the tougher adventures to come if the training system for companions lack flexibility? My suggestion, the flexibility needs to be much better. Improve the system's flexibility of how we train our companions by adding in new Companion Training Vendors across the game, providing them dozens of new trainable powers, both common to most and exclusive to certain companions, giving them more ranges of abilities to train in addition to just new trainable Talents to companions every 4 levels and new Epics and new additional exclusive Powers between promotions, for all companions, major story or otherwise. Think of it as an extension to how we train our companions, further increasing combat effectiveness, sort of like a power tree to companions. It won't replace anything about how we train our companions, just improve the flexibility, bring in more power variety to companions. As they train new powers and level up, much like how Pirates' Trainers train their Pirates, more new powers become available. Imagine Bonnie Anne perfoming grape shots that pack a punch to attack enemies or her charging her shot from small to big, delivering a big hit to enemies. Imagine El Toro providing new uses of his whip, like wrapping his enemies up and spinning them and he uses his sword in combination to it, providing much damage while leaving his enemies dizzy, unable to perform attacks for a turn or so. Imagine Old Scratch fire a laser from his Eye of the Serpent, providing it some more use, or Old Scratch actually perform a teleport spell that places him in different locations of the battleboard, be it closer to his enemies, or making a small getaway. Imagine Ratbeard throwing his sword like a boomerang, directly at enemies, and comes right back to him, and so on, and so forth. If anyone can imagine new ideas for new companion powers, please provide details. It'll be like a smorgasbord of sorts, plenty of new moves for companions, both old and new!

The point is, the current system for training our companions needs to be more flexible just like how our Trainers teach us new powers. Please consider this and make training our companions much more flexible! Anyone agrees with this? Thanks for listening!

Dread Pirate
Jun 13, 2011
2037
Hey, with the new tougher enemies out, and many more to come, how's a Captain and their crew to survive in tougher adventures if their companions lack their training flexibility?

Lieutenant
Oct 11, 2010
133
Trimond297 on Jun 6, 2013 wrote:
Hey, with the new tougher enemies out, and many more to come, how's a Captain and their crew to survive in tougher adventures if their companions lack their training flexibility?
adding too much will be imbalanced. with the current system the game is manageable. Some companions bought with crowns are due epic updates for reaching 60-65 this has not been addressed. Huge example is Fin dorsal sitting at level 62 with just a +1 epic card and nothing else, yes he does have a couple other epic abilities but needs tuning vengeance strike as a given talent and one more level of rent. My goat monk use to be amaizing with 2x rent 2x ripo with a +3 card, hide and heal now he barley cuts it he could use one more epic talent I think all of them can but no level 4 stuff its a bit soon in the game for that right now. the 130+ dodge does not seem to wrk much these days, also if you put ripo on 3x you get increased dodge that talent is a flop you still get hit anyways lol.

Remember also companions can be reset for gold to tune for some battles e.g lo pan, hydra etc where you need max overwatch, double tap etc.

Most of the companions need some tuning especially the ones that cost crowns 5,995+ now our normal crew companions that are free are outdoing out shop companions this is not right.