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A new year

AuthorMessage
Commodore
Feb 02, 2013
838
A new year of ranked is nearly here and some much need changes are required to keep ranked new and exciting

Spectator mode
Team ranked(fix 4v4 first)
New weapons and rewards
Removal of rng
Banning of summons
New arenas such as old brawl hall

These changes promote balance, skillful play, and bring old and new players into it. I also have one more change that would be nice.

Changing the summer pvp champion badge to First Summer Champion for those who reached that rank in the first summer to really give those champions of old the prestige they deserve for getting there in the most competitive season ever and to show your appreciation for those players who have been here for years and will continue to be there for many more

Admiral
Jul 07, 2013
1124
I like when the banning of powers is considered "Skillful"

Virtuous Dante Ramsey

Pirate Overlord
Mar 16, 2012
10631
zuto4011a on Jun 8, 2017 wrote:
A new year of ranked is nearly here and some much need changes are required to keep ranked new and exciting

Spectator mode
Team ranked(fix 4v4 first)
New weapons and rewards
Removal of rng
Banning of summons
New arenas such as old brawl hall

These changes promote balance, skillful play, and bring old and new players into it. I also have one more change that would be nice.

Changing the summer pvp champion badge to First Summer Champion for those who reached that rank in the first summer to really give those champions of old the prestige they deserve for getting there in the most competitive season ever and to show your appreciation for those players who have been here for years and will continue to be there for many more
That's a good list, Robert, but I object to a summons ban, as that is a very important power for Witchdoctors.

Dread Pirate
May 27, 2009
2131
DuranteRamses87 on Jun 9, 2017 wrote:
I like when the banning of powers is considered "Skillful"

Virtuous Dante Ramsey
One player's "skillful" is another player's "unfair."

This is why a good balance is so very hard to achieve.


Community Leader
zuto4011a on Jun 8, 2017 wrote:
A new year of ranked is nearly here and some much need changes are required to keep ranked new and exciting

Spectator mode
Team ranked(fix 4v4 first)
New weapons and rewards
Removal of rng
Banning of summons
New arenas such as old brawl hall

These changes promote balance, skillful play, and bring old and new players into it. I also have one more change that would be nice.

Changing the summer pvp champion badge to First Summer Champion for those who reached that rank in the first summer to really give those champions of old the prestige they deserve for getting there in the most competitive season ever and to show your appreciation for those players who have been here for years and will continue to be there for many more
Robert, while I agree with quite a few of these points, there are some I cannot support in their current state.

1. Summons: While I agree that some players utilize summons to inflate their rank to much higher levels than their skill level would dictate, a blanket ban is not the way to go. Summon spells are an integral part of the witch class, and a ban would require a rework of the entire witch class. I think the nefarious staff and the fall champ weapons could use a rework. I'd be willing to consider restricting the nefarious staff to witch-only (forcing the other nefarious weapons to be class exclusive). The fall champ weapon needs a nerf. Currently, the trees have 3 guaranteed critical strikes at max level (epic, mega, super). They have fewer as level decreases. Instead of stacking the critical hits, the trees should only have one crit strike, but it should upgrade as level increases. For example, level 1-20 would have an epic strike, 21-40 a mega, and 41+ a super. This way the summons retain some of their power without being the offensive and defensive juggernauts they once were. Summon based strats add a degree of diversity that shouldn't be completely removed from the game.

2. Removal of rng: While I agree with the concept, this point isn't specific enough. What specific fixes do you propose? KI cannot take action without specific critiques

3. New arenas: I'd like to see more diverse arenas, but I think the size of the old brawling hall would leave ranged classes at a significant disadvantage when facing rushing melee builds.I think a good compromise would be to have brawling hall's size increased to that of the spar chamber, while keeping the obstacles.

I have no problems with the remainder of your points. Out of curiosity, by new weapons do you mean weapons at hero rank, or champ weapons with different powers (and possibly hybrid champ weapons)?

Writer, Editor, Administrator, and Pirate PvP guy at FinalBastion

Check us out for all things Pirate101 and Wizard101 PvE/PvP

Commodore
Feb 02, 2013
838
anecorbie on Jun 9, 2017 wrote:
That's a good list, Robert, but I object to a summons ban, as that is a very important power for Witchdoctors.
Witch doctors arent competitive theyll be bad regardless of whats banned or not but i meant summons gear, its been heavily debated in the pvp community(the people who know pvp better then the devs) and summons are just to cheesy to promote fair play

Pirate Overlord
Mar 16, 2012
10631
zuto4011a on Jun 9, 2017 wrote:
Witch doctors arent competitive theyll be bad regardless of whats banned or not but i meant summons gear, its been heavily debated in the pvp community(the people who know pvp better then the devs) and summons are just to cheesy to promote fair play
"Witchdoctors aren't competitive, they'll be bad regardless of whats banned or not......"
So you're going to cut down even a chance on Witchdoctors becoming competitive by getting rid of some of their class powers?
And I'm wondering about those Witchdoctors who have actually made it to champion, how would they feel about you classing them all as bad?
I need to point out that you have a lot of summons gear yourself, not only from champion weapons. Will you forgo using summons in Ranked PVP?
I'm not hating or attacking you, just wondering why you want to ban all summons?

Commodore
Feb 02, 2013
838
Cant quote multiple people so ill answer here

SUMMONS- Not a blanket ban, ban on summons gear, the scorpions go twice for every 1 of your turns for example, which is very broken especially when combined with banner, but disregarding that witch summons arent good and should only be used as a last resort, removing these wouldnt affect skilled witch drs anyway

BRAWL HALL- The size of the arena gave ranged players the advantage in the past, no reason it wouldnt now

RNG- A problem that plagues this game is beyond lucky dodges, hits, and crits, that completely ruin strategy, using an example from a day ago, a privateer with 58 strength dodging a blade 3 twice in the same round from an egg shen

WEAPONS- Yes new weapons for champions only, the current winter weapon is 100% useless

And for those saying it isnt skillful to ban these things, i will glady fight you no rules, i shall equip my nefarious staff, beast banner, and moo robe, use scratch, and use discord, and after that you tell me how much fun that was for you, spoiler it wont be fun, it isnt fun to use either, its broken and ruins skillful play, allowing these things is why balance is impossible to achieve

Pirate Overlord
Mar 16, 2012
10631
zuto4011a on Jun 10, 2017 wrote:
Cant quote multiple people so ill answer here

SUMMONS- Not a blanket ban, ban on summons gear, the scorpions go twice for every 1 of your turns for example, which is very broken especially when combined with banner, but disregarding that witch summons arent good and should only be used as a last resort, removing these wouldnt affect skilled witch drs anyway

BRAWL HALL- The size of the arena gave ranged players the advantage in the past, no reason it wouldnt now

RNG- A problem that plagues this game is beyond lucky dodges, hits, and crits, that completely ruin strategy, using an example from a day ago, a privateer with 58 strength dodging a blade 3 twice in the same round from an egg shen

WEAPONS- Yes new weapons for champions only, the current winter weapon is 100% useless

And for those saying it isnt skillful to ban these things, i will glady fight you no rules, i shall equip my nefarious staff, beast banner, and moo robe, use scratch, and use discord, and after that you tell me how much fun that was for you, spoiler it wont be fun, it isnt fun to use either, its broken and ruins skillful play, allowing these things is why balance is impossible to achieve
I agree with the majority of your points, but your point about "beyond lucky dodges" I disallow: you know my dodge, and my dodge has been a "saving grace" in most of my matches, even when my opponent uses a debuff, I can generally dodge a talent based attack.
Your example doesn't take into account that Privateer's dodge ( what has strength to do with dodge? )
You can't always depend on powers showing up when needed, my Black Fog is # one in my power slots but doesn't always show up first round ( & often doesn't show up at all or by the time it does it's just too late to do any good. ) If by this you mean doing away with RNG and allowing powers to show in the order you set them, then I'm for it.
But I've competed in real life fencing matches ( historical re-enactments ) and often skill is aided by luck ( or what seems to be luck )
P.S. You just proved what I said about you having most of the summons gear - you've earned that gear from rigorous farming, as have others; how would they react if told they can't use it in Ranked; not because it causes trouble in turns ( like Moo's boots, crown & Faye's charm mask ) but because other players are having a hard time fighting it?
This call for a ban just reminds me of all the "ban-this-power-because-I-haven't-found-away-to-beat-it". Just like Blast of Discord, just like First Mate's Boon, just like Black Fog, and so on down the list.

Pirate Overlord
Mar 16, 2012
10631
zuto4011a on Jun 8, 2017 wrote:
A new year of ranked is nearly here and some much need changes are required to keep ranked new and exciting

Spectator mode
Team ranked(fix 4v4 first)
New weapons and rewards
Removal of rng
Banning of summons
New arenas such as old brawl hall

These changes promote balance, skillful play, and bring old and new players into it. I also have one more change that would be nice.

Changing the summer pvp champion badge to First Summer Champion for those who reached that rank in the first summer to really give those champions of old the prestige they deserve for getting there in the most competitive season ever and to show your appreciation for those players who have been here for years and will continue to be there for many more
You forgot to add tournaments to the list.
Add leaderboards, so we can track our friends progress.

Community Leader
zuto4011a on Jun 10, 2017 wrote:
Cant quote multiple people so ill answer here

SUMMONS- Not a blanket ban, ban on summons gear, the scorpions go twice for every 1 of your turns for example, which is very broken especially when combined with banner, but disregarding that witch summons arent good and should only be used as a last resort, removing these wouldnt affect skilled witch drs anyway

BRAWL HALL- The size of the arena gave ranged players the advantage in the past, no reason it wouldnt now

RNG- A problem that plagues this game is beyond lucky dodges, hits, and crits, that completely ruin strategy, using an example from a day ago, a privateer with 58 strength dodging a blade 3 twice in the same round from an egg shen

WEAPONS- Yes new weapons for champions only, the current winter weapon is 100% useless

And for those saying it isnt skillful to ban these things, i will glady fight you no rules, i shall equip my nefarious staff, beast banner, and moo robe, use scratch, and use discord, and after that you tell me how much fun that was for you, spoiler it wont be fun, it isnt fun to use either, its broken and ruins skillful play, allowing these things is why balance is impossible to achieve
Summons: Unless the scorpions are different from all other summons mechanically, the turn order should go Blue - Red - All summons, leaving scorps with one turn each "cycle." I'd be fine with removing banner from pvp. I still don't think summon gear needs to be banned if it's nerfed enough. Maybe make all summons from gear have the stats (weapon power, S/A/W, accuracy, dodge) have the stats of a pet of the same level. I think that would give them 100-115 accuracy and dodge, and 120 weapon power at max. In addition, could they be made to be unaffected by team buffs like espirit and zeal? This way they still serve their defensive purpose of neutralizing opposing chains to some extent, while reducing their offensive capabilities.

Arena: I'd still be hesitant to give a brawling hall sized arena. A buck could hypothetically make it across the board by round 2 or earlier, while being out of sight range. With the chains they have nowadays and the fact musket and witch have almost no base strength, this could prove dangerous. Maybe a hair bigger than what it once was, but not the same size as spar?

Rng: Yea, I agree that illogical things happen with crits and dodges all the time, but what specifically do you propose that would fix this without altering the game mechanically? I just don't see how rng can be entirely removed from this game. And as you said, a lot of players can pvp better than some of the devs. We need to help them out with specifics.

You also mentioned scratch. I think he is something that needs to be out of the hands of non-witch classes. Privy and musket are more than competitive without him. Maybe give his buffs to carcarius in pvp only, while Scratch retains them for pve only?

Writer, Editor, Administrator, and Pirate PvP guy at FinalBastion

Check us out for all things Pirate101 and Wizard101 PvE/PvP

Community Leader
anecorbie on Jun 10, 2017 wrote:
I agree with the majority of your points, but your point about "beyond lucky dodges" I disallow: you know my dodge, and my dodge has been a "saving grace" in most of my matches, even when my opponent uses a debuff, I can generally dodge a talent based attack.
Your example doesn't take into account that Privateer's dodge ( what has strength to do with dodge? )
You can't always depend on powers showing up when needed, my Black Fog is # one in my power slots but doesn't always show up first round ( & often doesn't show up at all or by the time it does it's just too late to do any good. ) If by this you mean doing away with RNG and allowing powers to show in the order you set them, then I'm for it.
But I've competed in real life fencing matches ( historical re-enactments ) and often skill is aided by luck ( or what seems to be luck )
P.S. You just proved what I said about you having most of the summons gear - you've earned that gear from rigorous farming, as have others; how would they react if told they can't use it in Ranked; not because it causes trouble in turns ( like Moo's boots, crown & Faye's charm mask ) but because other players are having a hard time fighting it?
This call for a ban just reminds me of all the "ban-this-power-because-I-haven't-found-away-to-beat-it". Just like Blast of Discord, just like First Mate's Boon, just like Black Fog, and so on down the list.
I'll try to address some of what you and Rob said
  • Bladestorm 3's chance to land is not based entirely off of accuracy like other talents. Instead it's based off of the differences in strength. This means a privateer, with medium-low strength, should not be dodging a buck's bladestorm 3 often, even in elusive
  • His (and my) problem with dodge isn't necessarily that high dodge works like it should. My problem is that it SHOULD work more often, but doesn't. For example, in my swashbuckler mirror matches, I'm often landed on repeatedly with basic attacks while in elusive 3 and I fail to land basic hits while my opponent is in elusive 2-3. (my dodge and my opponent's dodge is 240 in elusive, there's no excuse for it to fail multiple times on my end)
  • I don't think powers should be guaranteed to show up in a certain order. That element of rng makes matches less stale imo. If I can guaranteed fog round one, or my opponent can guaranteed Trees round one, matches would rapidly become systematic and boring.
  • As I've said before, I don't think summon gear needs banned, but it needs to be nerfed. Summon based privateer strategies are exceptionally effective, and nigh unbeatable without the help of rng when piloted by a skilled player. I've faced it, I've beaten it and lost to it. Summon spam in its current form is oppressive, has a low skill floor, and is unfun to face.
  • No, fog was not broken. Yes, Discord was and arguably still is broken. Boon is still broken.
In closing, my biggest issue with these broken things is not that they're unbeatable. It's that an unskilled player can artificially inflate their rank by abusing these broken tactics. High rank should only be achievable by a skilled player, not a "noob" abusing overpowered stuff.

Writer, Editor, Administrator, and Pirate PvP guy at FinalBastion

Check us out for all things Pirate101 and Wizard101 PvE/PvP

Commodore
Feb 02, 2013
838
Once again i cannot quote all so i shall respond here

Anecorbie- Blade 3 goes off stats like strength and will which is why i said its crazy someone with half the strength of someone else dodged it twice in a row, and again i never said blanket ban on summons i said summon gear

Matt- Bucks can be there in round 1 right now in current ranked if they go second, and scratches powers are broken, if i bomb with his largest buff on and get a super youre looking at 1200 damage per hit, i also have 110+ will so i crit a lot, thats not balanced, in 2 super hits i could kill anyone that doesnt have health trained and anyone that does has like 500-1000 health left, and to fix rng im not sure how, itd require a full rework of the system but its flawed as it is right now

Community Leader
zuto4011a on Jun 11, 2017 wrote:
Once again i cannot quote all so i shall respond here

Anecorbie- Blade 3 goes off stats like strength and will which is why i said its crazy someone with half the strength of someone else dodged it twice in a row, and again i never said blanket ban on summons i said summon gear

Matt- Bucks can be there in round 1 right now in current ranked if they go second, and scratches powers are broken, if i bomb with his largest buff on and get a super youre looking at 1200 damage per hit, i also have 110+ will so i crit a lot, thats not balanced, in 2 super hits i could kill anyone that doesnt have health trained and anyone that does has like 500-1000 health left, and to fix rng im not sure how, itd require a full rework of the system but its flawed as it is right now
I never said scratch's mojo buffs weren't broken in the hands of a privateer, I 100% agree they need to be inaccessible in pvp for everyone but witchdoctor. Also, I don't think having 100+ strength/agility/will and critting a lot vs people that don't have as much is broken. That's just how the game works. It's a "rock/paper/scissors" type game. In theory, yes, you can get two super big guns with 100% scratch buff and nearly one shot someone, but how often will that be the best, or even a good play? If I throw up a fort or a shield and spread my units out, trying to "yolo" back to back crits on a big guns becomes a pretty bad play. And how often will you actually get 2 crits in a row? Buckler has the worst agility in game, and I can't recall a time when a privy has landed back to back big gun crits on me or my full swashbuckler team.

And on the subject of movement, in the current arena ranged classes have a decent chance of being able to see and slow one or more units unless a large amount of barrels spawn. In brawling hall, those chances go down. You could be right, and it would pan out fine, but I don't like the idea of making smaller arenas, when the current ones are small enough as they are. I'd be ok if the brawling hall was raised in size by a tile or two on each side.

Writer, Editor, Administrator, and Pirate PvP guy at FinalBastion

Check us out for all things Pirate101 and Wizard101 PvE/PvP

Commodore
Feb 02, 2013
838
Matthew525011 on Jun 11, 2017 wrote:
I never said scratch's mojo buffs weren't broken in the hands of a privateer, I 100% agree they need to be inaccessible in pvp for everyone but witchdoctor. Also, I don't think having 100+ strength/agility/will and critting a lot vs people that don't have as much is broken. That's just how the game works. It's a "rock/paper/scissors" type game. In theory, yes, you can get two super big guns with 100% scratch buff and nearly one shot someone, but how often will that be the best, or even a good play? If I throw up a fort or a shield and spread my units out, trying to "yolo" back to back crits on a big guns becomes a pretty bad play. And how often will you actually get 2 crits in a row? Buckler has the worst agility in game, and I can't recall a time when a privy has landed back to back big gun crits on me or my full swashbuckler team.

And on the subject of movement, in the current arena ranged classes have a decent chance of being able to see and slow one or more units unless a large amount of barrels spawn. In brawling hall, those chances go down. You could be right, and it would pan out fine, but I don't like the idea of making smaller arenas, when the current ones are small enough as they are. I'd be ok if the brawling hall was raised in size by a tile or two on each side.
Giving witch dr exclusive access wouldnt be balanced, you dont fix a class by buffing its mournsongs to 2k, and unless your a buck or buckler trying to yolo the bombs is the best plan 99% of the time, and on the topic of the current arena, ive done around 40 matches, almost everytime ive used emmet, and out of all the matches i have NEVER been able to slow the enemy team without running around the boxes because so many spawn, in spar i can almost always do it, and old brawl hall wouldnt be any different

Community Leader
zuto4011a on Jun 12, 2017 wrote:
Giving witch dr exclusive access wouldnt be balanced, you dont fix a class by buffing its mournsongs to 2k, and unless your a buck or buckler trying to yolo the bombs is the best plan 99% of the time, and on the topic of the current arena, ive done around 40 matches, almost everytime ive used emmet, and out of all the matches i have NEVER been able to slow the enemy team without running around the boxes because so many spawn, in spar i can almost always do it, and old brawl hall wouldnt be any different
I think you're overreacting just a tad on the mournsong damage. Mournsong is doing 1.2-1.6k after bleeding with the 100% scratch buff, and they only have 2 rounds to take advantage of the buff, with one of the two rounds almost always being dedicated to casting an absorb. With the 50% mojo buff, we're talking 1.2k damage tops without crits being factored in. Also, the standard witch gear set only has 3 mournsongs total. And yes, the vast majority of witches in pvp need old scratch to compete. There's only one witch in game that I've struggled to defeat in ranked (Quentin). The rest have gone down easily with scratch. Now imagine how badly they lose without him. With witch hunter the way it is now, witches need scratch to have any chance to have a damage burst. I don't see scratch's burst damage potential being any more broken than say, a buckler's potential to crit an assassin and deal 2.5k damage. Unless you're willing to propose an overhaul to the class that makes it so they don't need scratch's damage potential, he will remain necessary.

Writer, Editor, Administrator, and Pirate PvP guy at FinalBastion

Check us out for all things Pirate101 and Wizard101 PvE/PvP