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The Current State of Pirate101 PvP.

AuthorMessage
Lieutenant
Oct 21, 2012
143
anecorbie on Jun 28, 2016 wrote:
From your descriptions BoD does seem a problem - how is it that a power that doesn't do that much damage in PVE suddenly is KO-ing in one round a pirate in PVP?
Perhaps make so that BoD doesn't trigger criticals or talents? ( FS, Riposte, Vengeance, etc..)
It seems "first turn advantage" ( a W101 PVP problem ) has finally made its way into P101.
I'm truly against an outright ban on signature class powers because where do you draw the line? Nerfing just for PVP? Ratbeard has said that he was against that.
I haven't been PVP - ing much as I haven't the crowns to engage in ranked, but when I did I had fun and I know how important this is to many of you who are my friends.
Firstly Blast Of Discord DOESN'T trigger epics such as first strike. Secondly the fact you said it doesn't do much damage in PVE is completely false, it has the POSSIBILITY to continue until there are NO more targets.
The fact is Blast Of Discord is completely unfitting to the class, nor does it fit into a "strategy" game.
Secondly I have a feeling that Blast of Discord will almost regardless of nerfs be OP. If they simply reduce the chance of it hitting then random luck based events still occur, if they make it hit a set amount of times, buckler companions will be terrible as they will do 370-440 a hit, if they make it impossible to use first round, then Freeze boots (if ever coming back) will be outrageously OP, if freeze boots are out of the question simply two companions at full near each other have the possibility to result in one dead and the other at low health. The OP thing about Blast is not what it generally does it's what it CAN do.

Ensign
Oct 16, 2011
3
I don't agree boon can be stop by emmet or exeter just like centaur.

Ensign
Dec 26, 2013
7
This can be stop by emmet or exeter.

Lieutenant
Oct 21, 2012
143
Pipbib on Jun 29, 2016 wrote:
I don't agree boon can be stop by emmet or exeter just like centaur.
Though the otter always has been the centaur's great nemesis, it arguably is way too dangerous a game to play now as,
1. If nausica criticals before stunned double tap's increased priority will land more hits
2. Emmet is not exactly bulky enough to take boon boosted chains well
3. There is the chance he may not stun, and then gets one rounded by nausica
4. occasionally grit 3 nausica run around and as such would most likely stun emmet before emmet stuns them as nausica agility in comparison to emmet's is better then emmet's will in comparison to nausica's
5. based on turn order if you go first and can't move then they go second they could just boon rush nausica and kill you before you may be able to move emmet appropriately

Ensign
Jun 12, 2016
44
Oh my lord, there's a big fire here! Sigh. Well, I think I can bring in my 2 cents.

And I do mean my 2 cents because I once tried to play a Ranked PVP Battle Royal with my first mate Bones McGee, and had to stop because I went to a friend's birthday party. So I think I lost 80 crowns. Meh. Just Saying.

Sincerely:

Look at my message board name.

Pirate Overlord
Mar 16, 2012
10631
Celestialmaster147 on Jun 29, 2016 wrote:
When I first read this post, I was kinda annoyed honestly, since Discord ALWAYS hates me, but thinking about it more and more, I think that they do need to change discord at least.

1. I actually don't think that boon should be changed at all. It can be countered with anything with hold the line / overwatch to minimize damage, and can be purged off and killed quite quickly, making it a 3 vs 4/3. Another way to counter it is to try and stop possible rushes from companions with boon. Scorpions, barricade, trees, rat, etc. Ratbeard would even be one of the best, since he can withstand a goro, and chances are, nausica with a centaur charge won't exactly chain all over him.
2. I personally only use discord against bucklers who fog round 1, because I do find it a little disgusting. Instead of banning discord from pvp entirely, why not just make it up to 2 hits every time to use it? So while it is still RNG based, it's not going to do very much, since each unit can only hit up to 2 times. With this, it would still give us a few turns to be able to apply pressure, yet not allowing it to one round the opponent.
3. Never heard/ seen of it, but from the sound of it, it should be fixed.
4. I personally don't use scratch, since I only carry 3 bombs and 3 revives. However, think about the loss of the offensive pressure that witches can create. Before Scratch, the majority of witches struggled with Bucks, Bucklers, and really any class besides musket. Now that robes are weakened and can't stop rushes as well, they're best solution is the fall weapon. A solution that I think is good for VA stacking is to simply not allow VA's to stack, but let forts and levy stay the same, or even better, carry purge.

For another reply, weakening summons is a bad idea, because some classes use summons for support/defensive reasons, and would lose a lot of that power, thus making staffy privy less common, and witches losing a lot of good resources.
2. How is using Fog the first round any more disgusting than using any of the best powers of a class? If a Buck uses Highland Charge, is that "disgusting"? What about Greater Juju? Why are you being so judgmental?
And I've been wondering, just how can BoD have an effect on a Fogged team when Fog prevents individual attacks?

Developer
stormy quentin ver... on Jun 28, 2016 wrote:
Some suggestions for PVP:

1) Let the witchdoctor Charm power be allowed in PVP as suggested by others. Ratbeard, I understand that you raised concerns about it not working properly in Battle Royale, but that should not be too much of an issue and can be dealt with.

2) Create a penalty for declining matches in rank PVP. For example, a small loss of rank points. This should not be an issue for a person who has to occasionally decline a match, but on the other hand, it should discourage people from cheating in rank by trying to get matches with specific people in order to get free wins
1) The issue with Charm is its disparate effects based on which player goes first. It's easy to turn it back on, but I suspect you'll quickly ask for it to be turned off again. It's off now because of those complaints. (Fixing it has proven extremely thorny.)

2) Good idea.

And now... Let's all remember back to the last update, when certain people had a long list of changes that absolutely had to be made before witch doctors could possibly be competitive again, that none of the changes made to Black Fog/First Strike would have any effect to rein in Swashbucklers, and so on.

You should know by now that we (a) listen, (b) watch, (c) wait, (d) act. Every single update-- every single update-- we go through this process where everybody tries to figure out how the new powers fit into the meta. You *think* you understand how all the powers will fit, and I *think* I know how all the new powers will fit, but it is too early to tell. Because you all are sneaky and smart. You need some time to shatter your old strategies and put the pieces back together again. And we need to see you do that. Because frankly, if we're just theory-casting, and we have competing theories (as we usually do...)-- well, we default to the designer. I have been wrong in the past, I'll be wrong in the future-- and we'll make changes.

But we are not reactionary, and not going to play whack-a-mole with whatever the perceived "most broken thing ever!" is at any given time.

This is not a "preponderance of evidence" process but a "beyond a reasonable doubt" process. (Can you tell I've had jury duty twice in the last month?)

There's a few things mentioned I'd like to try to fix:

1) FMB should not be granting hidden damage bonus. I'll fix it if I can. And, although I haven't seen this mentioned yet, I'll be making it so that it can't be stacked with itself.

2) BoD. If I can find a way to lessen the "first turn" impact without nerfing the utility of this power as a timely response to summons, I'll do so.

Ensign
Feb 04, 2013
6
Pipbib on Jun 29, 2016 wrote:
I don't agree boon can be stop by emmet or exeter just like centaur.
Emmett & Exeter can counter a SINGLE Firstmate's Boon due to their reduce weapon power debuff: But a privateer can hold upwards of FIVE Firstmate's Boon's, while Exeter wouldn't be able to handle 2 of them. There's also NO reason that I should have to use a companion in order to counter a single article of clothing, using this companion to counter 1 power would cripple me throughout the match, making my chances vs a Privateer even worse.

Fiery Zane Newell

Petty Officer
Nov 22, 2010
83
I have decided on something. I call it the "Privateer Code of Honor(PCH for short)". Basically, it state that a privateer will not use BOD round 1 or 2(If they are really nice privies). They will not carry more than 2 FMB's, and they will only use BMD on units that are within they're healing range(if they can heal them, they can FMB them).
Now I know at LEAST one person is going to say "Well, silly musketeer, what if the privateers don't obey?(Again, that voice sounded very much like my own). Well, random internet person who likes this game as well, too bad. I however have a theory that in the next week or two, privies will stop, simply out of boredom. It you have watched 110 wiz pvp, you know it is just casting the same 4 spells over and over and over again. I believe this same philosophy will transfer over to privateers soon, and then KI will buff everyone, delete all coding of BOD, give musketeers 9000 health, whatever they decide to do. All I can say is, when my privy reaches max level, I will not be using BOD round 1.

Matthew Walker
Matthew Taylor

Ensign
Oct 13, 2012
23
anecorbie on Jun 28, 2016 wrote:
3. absolutely not, this would ruin the SB class to the point of being not viable in PVP.
Also, please remember that Ratbeard has said that he's not a fan of reducing a power just for PVP situations.
Please explain how it would ruin the class? You still do the most melee damage, can get relentless and blade storm from pets, and you have the most dodge.

Ensign
Oct 13, 2012
23
Fiery Zane Newell on Jun 28, 2016 wrote:
I seriously don't agree with you saying "Privateers are useless in PvP without Blast of Discord" Privateers were a staple class for all aspects of PvP before Discord and Spell power buffs got introduced into the game, they've also been considered the best class for awhile now. I agree with you when saying 3/5 of the current classes benefit from Scratch's new buffs, but these 3 classes benefit TOO much from his 3 turn 100% Spell power increase. Removing the 3 turn buff from PvP will still keep Scratch a strong companion, while introducing variety into Musketeer's, Witchdoctor's, and Privateer's strategies for ranked PvP and practice matches.

Fiery Zane Newell
I seriously don't agree with you wanting to remove Scratch 3 turn buff. Once you remove that, Scratch will go back to being the companion nobody will use or care about. Also once stacking buffs got removed, privateers became easy to defeat, espically if the enemy is using Nausica. Blast of discord gives them another chance their buffs can't.

Lieutenant
Jun 08, 2009
126
I've been doing ranked after several matches using discord turn 1 has pretty much done little to nothing for me personally however first mates boon has been useful 50% of the time I don't think the power is too strong its just that certain companions make it broken For example on marchioness/Egg Shen/Bonnie/toro first mates boon is very balanced However its only on certain companions that make this power too much Nausica and goro primarily on top of the Affect it has with Hidden doubling the weapon power makes it very Punishing you more or less lose a companion unless you Bunch up but then your at the mercy of 100% scratch buff bombs

Most people would agree blast of discord is useless after turn 1 however its designed to be better in later parts of the game i'm unsure but wouldn't buffing it be better like increase the chance of it working and making it unusable after turn 1?

As for boon just removing the hide x2 buff from happening and keeping to the Original weapon power and here's a thought Why not make boon ranged so lets say if you use boon on Nausica if she goes 5 steps away from the pirate she losses the weapon buff? it seems to me the biggest grip is the fact that privies are sending in kamikaze nausica or goro and doing too much damage without being at risk at all! If they are going to use a power that lowers their weapon damage their opponent should be Allowed to take advantage of that by being able to focus them back cause right now they just for their nausica or goro then boon them and send them in and not have to worry about any threat to themselves

Lieutenant
May 09, 2013
157
Way to balance BoD:

Make it have the same range of purge magic. This prevents turn one use but still makes it deadly against people who aren't careful to spread their companions out. This also makes it more of a defensive response and less of a ridiculous offensive power.

Way to balance FB:

Take 50% of the base spell power of the caster. That number is the weapon power number added to the companion. That same number is also the spell power taken away from the caster. The main problem I have with FB is that privateers usually don't care about their weapon power. It's not that big of a drawback. Hitting their spell power makes FB more strategic where there are times you shouldn't use it. If a privateer tries to use a second FB before their debuff is removed, you take 50% of their CURRENT base spell power (so second boon is only half as effective as the first unless they wait to use it again).

Way to balance Old Scratch:

Make powers 75%, 50%, and 25%. I hesitate to change this too much as it really helps the witchdoctor class. I honestly think it is only overpowered with privateers and musketeer bombs. If it continues to be an issue after this suggestion is instituted then another nerf might be in store, but I like the diversity this has brought to companions (more witchdoctor and privateer companions).

Edit:
BoD could also have the 'mojo storm' effect, where if a player has equipped a staffy weapon with a range greater than three, BoD adopts that range. Only three range does seem harsh after thinking about it. Perhaps a default range of five or six?

Admiral
Jul 07, 2013
1124
anecorbie on Jun 28, 2016 wrote:
3. absolutely not, this would ruin the SB class to the point of being not viable in PVP.
Also, please remember that Ratbeard has said that he's not a fan of reducing a power just for PVP situations.
The suggestions are reductions of powers for pvp purposes masked under the umbrella of "fairness"

Virtuous Dante Ramsey

Admiral
Jul 07, 2013
1124
stormy quentin ver... on Jun 28, 2016 wrote:
Some suggestions for PVP:

1) Let the witchdoctor Charm power be allowed in PVP as suggested by others. Ratbeard, I understand that you raised concerns about it not working properly in Battle Royale, but that should not be too much of an issue and can be dealt with.

2) Create a penalty for declining matches in rank PVP. For example, a small loss of rank points. This should not be an issue for a person who has to occasionally decline a match, but on the other hand, it should discourage people from cheating in rank by trying to get matches with specific people in order to get free wins
It is possible for a player with multiple accounts to climb rank without anybody seeing. Rank battles are not publically seen.

Virtuous Dante Ramsey

Admiral
Jul 07, 2013
1124
the midnightpirate on Jun 28, 2016 wrote:
Hello Zane, Quick Harry Abbott here! I 100% agree with you. I have not posted on the message boards for some time now but seeing as you posted this I simply could not resist to comment on this topic. You brought up some matters that really needed to be addressed such as the FORT GLITCH which occurs in 4v4 matches. I'm not certain how the fort glitch happens but what I do know is it needs to be patched, It discourages well thought out 4v4 matches which is a huge aspect of group events. Another fantastic topic you brought up is blast of discord: this power is broken, now I know there will be some one out there who says "no its not it does like no damage", Well yes but it has the possibility to kill a pirate first turn, this happened to me and some other people I know; Which brings: me to my point NO power should be able to one turn a pirate. Making blast of discord PvE only is a fair option or making it have a set amount of hits. You could say "but Harry bring a will based team" I could but not only would it cripple me but it still has the chance to kill me first turn. First mates boon needs addressing too, in my opinion Kingslsle should keep the damage the same but add a reduce moment on the unit boon is used on, this would stop people from popping boon 2nd turn after forting a companion first turn then rushing it in.
Quick Harry Abbott PvP Champion
A lot of people brag about their "one shots" though. Then its okay right?

Virtuous Dante Ramsey

Admiral
Jul 07, 2013
1124
stormy quentin ver... on Jun 28, 2016 wrote:
Some suggestions for PVP:

1) Let the witchdoctor Charm power be allowed in PVP as suggested by others. Ratbeard, I understand that you raised concerns about it not working properly in Battle Royale, but that should not be too much of an issue and can be dealt with.

2) Create a penalty for declining matches in rank PVP. For example, a small loss of rank points. This should not be an issue for a person who has to occasionally decline a match, but on the other hand, it should discourage people from cheating in rank by trying to get matches with specific people in order to get free wins
Put back in charm and charming pet powers!

Virtuous Dante Ramsey

Lieutenant
Oct 21, 2012
143
HoodooNerd on Jun 29, 2016 wrote:
I have decided on something. I call it the "Privateer Code of Honor(PCH for short)". Basically, it state that a privateer will not use BOD round 1 or 2(If they are really nice privies). They will not carry more than 2 FMB's, and they will only use BMD on units that are within they're healing range(if they can heal them, they can FMB them).
Now I know at LEAST one person is going to say "Well, silly musketeer, what if the privateers don't obey?(Again, that voice sounded very much like my own). Well, random internet person who likes this game as well, too bad. I however have a theory that in the next week or two, privies will stop, simply out of boredom. It you have watched 110 wiz pvp, you know it is just casting the same 4 spells over and over and over again. I believe this same philosophy will transfer over to privateers soon, and then KI will buff everyone, delete all coding of BOD, give musketeers 9000 health, whatever they decide to do. All I can say is, when my privy reaches max level, I will not be using BOD round 1.

Matthew Walker
Matthew Taylor
80% of matches vs. another privy I've done so far I put in chat lets both not use Blast Of Discord, "k fine" next round, I'm not fine at least.

Lieutenant
Oct 21, 2012
143
Disloyal1 on Jun 28, 2016 wrote:
Hello Zane. I've been doing PvP ever since the first day the Brawling Hall came out on every class except Swashbuckler and I've got to say I agree with some of this. To start off I don't think Blast of Discord should be PvE only because it's all Privateers have since they took away stacking buffs in PvP. Without Blast of Discord, Privateers are really useless in PvP. I also don't think Old Scratch buffs should be removed because he needed a serious update and almost every class except buccaneers and swashbucklers can benefit from him. If you ask me, PvP fell down ever since Nausica got introduced. Having a musket which could charge was a crazy idea and there is no way to run away or counter her really. Than when swashbucklers hidden was not able to be removed, it made them almost unstoppable, specifically with black fog. I agree that charming gaze was too much for PvP, but I think Witchdoctors charm should work again in PvP and their mojo echo should go back to being able to activate once they use a power such as mojo storm or soulreaver.

Since you posted some ideas for upgrades I will do the same.
1.Since we cannot stack them anymore, return all buffs back to their normal 10 rounds such as Privateers battle zeal and Buccaneers Levithan Call. Also buffs not being able to be stacked ruined 4v4 a lot. I hope they take that into consideration.
2. Make witchdoctors charm be able to be used in PvP again along with their mojo echo to activate once they use a power.
3. Have hidden be able to be removed by hits again
4. If it is possible, have another big board like the brawling hall used to be
5. Make Nausica damage less or give her some type of flaw
6. Make relentless 3 better
"-without Blast Of Discord, Privateers are really useless in PvP." What the? Wow that is one of the most ridiculous things I've heard. How do I put this, you know first season? Yea when everyone was saying Privateer was bad, and almost unviable in 1v1? I was didn't play my Privy much at that time, but I listened, I agreed. Then near the end of the season I started privy PvP, I used the standard summon spam privy, then later when I hit 300 I started my OWN strategy, it was practically perfect! Why was it perfect?
1. Privy is so insanely versatile they can bluff different sets
2. I had an extremely well balanced team that worked perfectly together
3. You where so versatile you could make many moves and have them still be good
4. It was designed to be as VERSATILE as possible
5. Most importantly it took ADVANTAGE of the standard gear at the time
This strategy simply revolved around several debuff charges, mixed attacking, soul shroud, and the underrated debuff based chains strategy. Why was this good?
1. People commonly had levy call back then which shroud pierced
2. Rarely did other privy have as many charges as I did thus letting me bluff more forts or assassins
3. It was versatile
Do you see that? Do you know why privateer will NEVER be below middle ground? Versatility if you ask me, unless your using combinations and abusing your versatility to its fullest you have more potential. If you ask me Privy never needed scratch in the first place, they did fine without him. So no, Privy AREN'T useless without Blast Of Discord, OR scratch, OR boon. Privy was completely fine, there only major flaws where simply,
1. Having bad team match ups is an extreme difficulty
2. Zeal wouldn't protect you from criticals
So NO I would never suggest Privy is lacking, if you ask me, first season I would rank them higher then middle ground.

Lieutenant
Oct 21, 2012
143
anecorbie on Jun 29, 2016 wrote:
2. How is using Fog the first round any more disgusting than using any of the best powers of a class? If a Buck uses Highland Charge, is that "disgusting"? What about Greater Juju? Why are you being so judgmental?
And I've been wondering, just how can BoD have an effect on a Fogged team when Fog prevents individual attacks?
I don't think he's suggesting Fog itself is disgusting I think he's suggesting fogging turn one even though you can't move is disgusting, as depending on the situation it could of been an incredibly bad move to make.

Lieutenant
Oct 21, 2012
143
Ratbeard on Jun 29, 2016 wrote:
1) The issue with Charm is its disparate effects based on which player goes first. It's easy to turn it back on, but I suspect you'll quickly ask for it to be turned off again. It's off now because of those complaints. (Fixing it has proven extremely thorny.)

2) Good idea.

And now... Let's all remember back to the last update, when certain people had a long list of changes that absolutely had to be made before witch doctors could possibly be competitive again, that none of the changes made to Black Fog/First Strike would have any effect to rein in Swashbucklers, and so on.

You should know by now that we (a) listen, (b) watch, (c) wait, (d) act. Every single update-- every single update-- we go through this process where everybody tries to figure out how the new powers fit into the meta. You *think* you understand how all the powers will fit, and I *think* I know how all the new powers will fit, but it is too early to tell. Because you all are sneaky and smart. You need some time to shatter your old strategies and put the pieces back together again. And we need to see you do that. Because frankly, if we're just theory-casting, and we have competing theories (as we usually do...)-- well, we default to the designer. I have been wrong in the past, I'll be wrong in the future-- and we'll make changes.

But we are not reactionary, and not going to play whack-a-mole with whatever the perceived "most broken thing ever!" is at any given time.

This is not a "preponderance of evidence" process but a "beyond a reasonable doubt" process. (Can you tell I've had jury duty twice in the last month?)

There's a few things mentioned I'd like to try to fix:

1) FMB should not be granting hidden damage bonus. I'll fix it if I can. And, although I haven't seen this mentioned yet, I'll be making it so that it can't be stacked with itself.

2) BoD. If I can find a way to lessen the "first turn" impact without nerfing the utility of this power as a timely response to summons, I'll do so.
Personally I would never use it as a response to summons as it, again is luck based, may be a wasted turn.
Secondly with summons lesser damage output using The Big Guns may be a better move of course depending on how much they attack each other.
One question,
Was Blast added intended for summons?
If so then that was unnecessary as summons can be dealt with aoe's, overwatch, first strike, and jobu's kiss giving you often over 800 health while still hurting them.

Lieutenant
Oct 21, 2012
143
Worth mentioning I believe if Blood Flames are adapted better to turn order they will be a perfect addition to ranked as,
1. If turn order involving flames is fixed it will be easy to counter by simply using gunnery
2. When your opponent uses gunnery that was one turn they didn't fort that nausica about to run in
3. They are traps you can visibly see
4. They will give you one turn to position or organize your companions ensuring that MOST likely the opponent will use gunnery

Lieutenant
Oct 21, 2012
143
bluba4 on Jun 29, 2016 wrote:
Way to balance BoD:

Make it have the same range of purge magic. This prevents turn one use but still makes it deadly against people who aren't careful to spread their companions out. This also makes it more of a defensive response and less of a ridiculous offensive power.

Way to balance FB:

Take 50% of the base spell power of the caster. That number is the weapon power number added to the companion. That same number is also the spell power taken away from the caster. The main problem I have with FB is that privateers usually don't care about their weapon power. It's not that big of a drawback. Hitting their spell power makes FB more strategic where there are times you shouldn't use it. If a privateer tries to use a second FB before their debuff is removed, you take 50% of their CURRENT base spell power (so second boon is only half as effective as the first unless they wait to use it again).

Way to balance Old Scratch:

Make powers 75%, 50%, and 25%. I hesitate to change this too much as it really helps the witchdoctor class. I honestly think it is only overpowered with privateers and musketeer bombs. If it continues to be an issue after this suggestion is instituted then another nerf might be in store, but I like the diversity this has brought to companions (more witchdoctor and privateer companions).

Edit:
BoD could also have the 'mojo storm' effect, where if a player has equipped a staffy weapon with a range greater than three, BoD adopts that range. Only three range does seem harsh after thinking about it. Perhaps a default range of five or six?
I care a lot about my weapon power and if spell power is reduced I will use a charge next round to assist with companions doing 600-800 damage a hit who will be hitting approximately 6 times a round. This wouldn't balance it completely, though it would be interesting to see more melee privy.

Pirate Overlord
Mar 16, 2012
10631
Disloyal1 on Jun 29, 2016 wrote:
Please explain how it would ruin the class? You still do the most melee damage, can get relentless and blade storm from pets, and you have the most dodge.
If you remember the old hide that disappeared with damage, then you remember how bucklers were trashed in PVP, despite all our so-called "advantages". Also it's the best defense against: Hold the Line, Over Watch, Repel Boarders, Readied Spell. I have to approach you to hit you - I'm not going to trigger your talent attacks and hand you an easy victory.
As to the most melee damage, let's ask buccaneers how much they do.

Pirate Overlord
Mar 16, 2012
10631
I and a Privateer friend have been experimenting with BoD, I admit we've only did a few as time did not allow more experiments.
Results were disappointing - Blast of Discord not showing until the third or even the 5th round of the match.
And when it did finally show only two of my team were affected, although Fan did a get a critical on Contessa.
It still seems so random and luck based. And when FMB was used on a forted, Old Scratch boosted Nausica - it didn't do the kind of damage reported here.
I would like to do more experiments as I still don't know if BoD affects a fogged team or not.
For Science!